# com.unity.vectorgraphics **Repository Path**: loan-unity/com.unity.vectorgraphics ## Basic Information - **Project Name**: com.unity.vectorgraphics - **Description**: Unity使用SVG格式图片的插件包 - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2022-06-14 - **Last Updated**: 2025-03-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Vector Graphics Package The Vector Graphics package provides an SVG file importer as well as generic vector graphics APIs. The SVG importer follows a subset of the [SVG 1.1 specification](https://www.w3.org/TR/SVG11/). Once an SVG file is imported, the vector data is tesselated into triangles and a sprite is generated. This sprite can then be used by the 2D system. The source for the SVG importer can be found in the `Editor` folder. The vector graphics APIs can be used to create and manipulate vector constructs directly in code. Read the [documentation](Documentation~/vectorgraphics.md) to get more information. The source for the vector graphics APIs can be found in the `VectorGraphics` namespace under the `Runtime` folder. ![Vector Graphics Screenshot](Documentation~/images/screenshot.png) Unity version 2018.1 or later is required to use the Vector Graphics package.